Dnd 5e homebrew classes balanced
You may choose between Combo Master, Hit and Run, or Aerial. Hunting Style At 3rd level, you may choose a style, detailed later on, with which to use your Greatsword. You gain a permanent +2 to hit for all attacks.
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Weapon Master Beginning at 2nd level, You have become a master of using your Greatsword. You can use Shoulder Charge as a bonus action during your turn to increase the phase of your combo by 1. You also increase the phase of your combo by 1. You avoid all effects of the incoming attack and reduce the damage taken by 90%. You can use the shoulder charge in 1 of 2 ways: You can use Shoulder Charge as a reaction when you are attacked. Shoulder Charge At 2nd level, you gain the ability to shoulder bash a creature during your combo. Shield While you are not in the middle of your combo, you can use your reaction when you are attacked to reduce damage taken by 50% and remove all effects of the attack by using your sword as a shield. You can do the following things with your charge: Charging a weapon grants a bonus 1D6 slicing damage to the next hit After resolving your attack action, you can choose to go to the next phase in your combo Each phase in the combo grants an additional 2D6 slicing damage Each phase can be charged on your turn The max phase is phase 3, which will grant 4D6 bonus slicing damage (5D6 if charged) If you are hit by an attack during your combo, you reset to phase 1 Additionally, while you are comboing, you cannot use items such as potions, or activate magical effects. On your turn, you can charge your weapon as a bonus action. (a) iron Greatsword or (b) bone Greatsword Carving knife Hunter’s packīlade Charge Combo In battle, you wield your greatsword with immense skill. Saving Throws: Strength, Constitution Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and SurvivalĮquipment You start with the following equipment, in addition to the equipment granted by your background: Proficiencies Armor: light armor, medium armor, heavy armor Weapons: Greatsword Tools: None
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Great sword Class Features Hit Dice: 1D12 per Greatsword level Hit points at 1st level: 12 + your constitution modifier Hit points at Higher Levels: 1D12 (or 7) + your constitution modifier per greatsword level after 1st Here is the class I made, and I want Reddit to help me know: is it balanced? What changes could I make? Is there anything you would change? It got me thinking, i would like to create my own homebrew classes based off of the Monster Hunter series, to use in conjunction with the monster stats for a 5e campaign.
#DND 5E HOMEBREW CLASSES BALANCED MANUAL#
I am a Monster Hunter and D&D fan, and I recently found a post of a redditor who made a complete monster manual with all of the monsters statted for D&D 5e.